Scenario & VR Research Trajectory

How to deal with audible inner thoughts in VR – Scenario and VR Research Trajectory – Medium

Being able to see the world through the eyes of a character in VR may sound familiar to you. But hearing the inner thoughts of your character is not as often done yet as we’d thought by now. And why…

Paperol; an open writing tool for time-based VR scenarios

For most writers, writing a story for VR is very different from what they are used to. Actions can happen simultaneously, VR can be gaze- or otherwise trigger-based, thoughts can be made audible and a viewer can even get an active role in what he/she gets to see.

Scenario and VR Research Trajectory

A collaboration between The Netherlands Film Academy (AHK), Amsterdam University of Applied Sciences (HvA) and PIPS:lab. This publication contains a blog series that documents our research on VR storytelling and the development of scenario tools for VR.

 

Scenario and VR Research Trajectory – Medium

A collaboration between The Netherlands Film Academy (AHK), Amsterdam University of Applied Sciences (HvA) and PIPS:lab. This publication contains a blog series that documents our research on VR storytelling and the development of scenario tools for VR.